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DTErr | Init (const vtElevationGrid *pGrid, float fZScale) |
| | initialization
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| DTErr | BasicInit (const vtElevationGrid *pGrid) |
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| virtual void | SetPolygonTarget (int iPolygonCount) |
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| int | GetPolygonTarget () const |
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| int | NumDrawnTriangles () const |
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| int | IsVisible (const FSphere &sphere) const |
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| int | IsVisible (const FPoint3 &point0, const FPoint3 &point1, const FPoint3 &point2, const float fTolerance=0.0f) const |
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| int | IsVisible (const FPoint3 &point, float radius) const |
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| bool | IsVisible (const FPoint3 &point) const |
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| void | AddMesh (vtMesh *pMesh, int iMatIdx) |
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| void | RemoveMesh (vtMesh *pMesh) |
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| void | RemoveAllMeshes () |
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| void | AddTextMesh (vtTextMesh *pMesh, int iMatIdx, bool bOutline=true) |
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| uint | NumMeshes () const |
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| vtMesh * | GetMesh (int i) const |
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| vtTextMesh * | GetTextMesh (int i) const |
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| void | SetEnabled (bool bOn) |
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| bool | GetEnabled () const |
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void | SetCastShadow (bool b) |
| | Set this node to cast a shadow, if it is under a vtShadow node. Default is false.
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bool | GetCastShadow () |
| | Get whether this node casts a shadow.
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void | GetBoundSphere (FSphere &sphere, bool bGlobal=false) |
| | Get the Bounding Sphere of the node.
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