vtlib library
|
This is the complete list of members for SMTerrain, including all inherited members.
AddMesh(vtMesh *pMesh, int iMatIdx) | vtGeode | |
AddTextMesh(vtTextMesh *pMesh, int iMatIdx, bool bOutline=true) | vtGeode | |
BasicInit(const vtElevationGrid *pGrid) | vtDynTerrainGeom | |
CastRayToSurface(const FPoint3 &point, const FPoint3 &dir, FPoint3 &result) const | vtHeightFieldGrid3d | virtual |
ColorDibFromElevation(vtBitmapBase *pBM, ColorMap *cmap, int iGranularity, const RGBAi &nodata, bool progress_callback(int)=NULL) const | vtHeightFieldGrid3d | |
ColorDibFromTable(vtBitmapBase *pBM, const ColorMap *color_map, const RGBAi &nodata, bool progress_callback(int)=NULL) const | vtHeightFieldGrid3d | |
ContainsEarthPoint(const DPoint2 &p, bool bInclusive=false) const | vtHeightField | |
ContainsWorldPoint(float x, float z) const | vtHeightField3d | |
ConvertEarthToSurfacePoint(const DPoint2 &epos, FPoint3 &p3, int iCultureFlags=0, bool bTrue=false) const | vtHeightField3d | |
EarthToGrid(const DPoint2 &epos, IPoint2 &ipos) | vtHeightFieldGrid3d | |
FindNumUnknown() | vtHeightFieldGrid3d | |
GetBoundSphere(FSphere &sphere, bool bGlobal=false) | NodeExtension | |
GetCastShadow() | NodeExtension | |
GetDimensions(int &nColumns, int &nRows) const | vtHeightFieldGrid3d | |
GetEarthExtents() | vtHeightField | |
GetEnabled() const | NodeExtension | |
GetHeightExtents(float &fMinHeight, float &fMaxHeight) const | vtHeightField | |
GetInterpolatedElevation(double findex_x, double findex_y, bool bTrue=false) const | vtHeightFieldGrid3d | |
GetMesh(int i) const | vtGeode | |
GetPolygonTarget() const | vtDynTerrainGeom | |
GetSpacing() const | vtHeightFieldGrid3d | |
GetTextMesh(int i) const | vtGeode | |
Init(const vtElevationGrid *pGrid, float fZScale) | SMTerrain | virtual |
IsVisible(const FSphere &sphere) const | vtDynGeom | |
IsVisible(const FPoint3 &point0, const FPoint3 &point1, const FPoint3 &point2, const float fTolerance=0.0f) const | vtDynGeom | |
IsVisible(const FPoint3 &point, float radius) const | vtDynGeom | |
IsVisible(const FPoint3 &point) const | vtDynGeom | |
LineOfSight(const FPoint3 &point1, const FPoint3 &point2) const | vtHeightFieldGrid3d | |
LineOnSurface(const DLine2 &line, float fSpacing, float fOffset, bool bInterp, bool bCurve, bool bTrue, FLine3 &output) | vtHeightField3d | |
NumDrawnTriangles() const | vtDynTerrainGeom | |
NumMeshes() const | vtGeode | |
PointIsAboveTerrain(const FPoint3 &p) const | vtHeightField3d | |
RemoveAllMeshes() | vtGeode | |
RemoveMesh(vtMesh *pMesh) | vtGeode | |
SetCastShadow(bool b) | NodeExtension | |
SetEarthExtents(const DRECT &ext) | vtHeightFieldGrid3d | virtual |
SetEnabled(bool bOn) | NodeExtension | |
SetPolygonTarget(int iPolygonCount) | vtDynTerrainGeom | virtual |
ShadeDibFromElevation(vtBitmapBase *pBM, const FPoint3 &light_dir, float fLightFactor, float fAmbient=0.1f, float fGamma=1.0f, bool bTrue=false, bool progress_callback(int)=NULL) const | vtHeightFieldGrid3d | |
ShadeQuick(vtBitmapBase *pBM, float light_factor, bool bTrue=false, bool progress_callback(int)=NULL) | vtHeightFieldGrid3d | |
ShadowCastDib(vtBitmapBase *pBM, const FPoint3 &ight_dir, float fLightFactor, float fAmbient, bool progress_callback(int)=NULL) const | vtHeightFieldGrid3d | |
WorldToGrid(const FPoint3 &pos, IPoint2 &ipos) | vtHeightFieldGrid3d |