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vtlib library
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This is the complete list of members for SMTerrain, including all inherited members.
| AddMesh(vtMesh *pMesh, int iMatIdx) | vtGeode | |
| AddTextMesh(vtTextMesh *pMesh, int iMatIdx, bool bOutline=true) | vtGeode | |
| BasicInit(const vtElevationGrid *pGrid) | vtDynTerrainGeom | |
| CastRayToSurface(const FPoint3 &point, const FPoint3 &dir, FPoint3 &result) const | vtHeightFieldGrid3d | virtual |
| ColorDibFromElevation(vtBitmapBase *pBM, ColorMap *cmap, int iGranularity, const RGBAi &nodata, bool progress_callback(int)=NULL) const | vtHeightFieldGrid3d | |
| ColorDibFromTable(vtBitmapBase *pBM, const ColorMap *color_map, const RGBAi &nodata, bool progress_callback(int)=NULL) const | vtHeightFieldGrid3d | |
| ContainsEarthPoint(const DPoint2 &p, bool bInclusive=false) const | vtHeightField | |
| ContainsWorldPoint(float x, float z) const | vtHeightField3d | |
| ConvertEarthToSurfacePoint(const DPoint2 &epos, FPoint3 &p3, int iCultureFlags=0, bool bTrue=false) const | vtHeightField3d | |
| EarthToGrid(const DPoint2 &epos, IPoint2 &ipos) | vtHeightFieldGrid3d | |
| FindNumUnknown() | vtHeightFieldGrid3d | |
| GetBoundSphere(FSphere &sphere, bool bGlobal=false) | NodeExtension | |
| GetCastShadow() | NodeExtension | |
| GetDimensions(int &nColumns, int &nRows) const | vtHeightFieldGrid3d | |
| GetEarthExtents() | vtHeightField | |
| GetEnabled() const | NodeExtension | |
| GetHeightExtents(float &fMinHeight, float &fMaxHeight) const | vtHeightField | |
| GetInterpolatedElevation(double findex_x, double findex_y, bool bTrue=false) const | vtHeightFieldGrid3d | |
| GetMesh(int i) const | vtGeode | |
| GetPolygonTarget() const | vtDynTerrainGeom | |
| GetSpacing() const | vtHeightFieldGrid3d | |
| GetTextMesh(int i) const | vtGeode | |
| Init(const vtElevationGrid *pGrid, float fZScale) | SMTerrain | virtual |
| IsVisible(const FSphere &sphere) const | vtDynGeom | |
| IsVisible(const FPoint3 &point0, const FPoint3 &point1, const FPoint3 &point2, const float fTolerance=0.0f) const | vtDynGeom | |
| IsVisible(const FPoint3 &point, float radius) const | vtDynGeom | |
| IsVisible(const FPoint3 &point) const | vtDynGeom | |
| LineOfSight(const FPoint3 &point1, const FPoint3 &point2) const | vtHeightFieldGrid3d | |
| LineOnSurface(const DLine2 &line, float fSpacing, float fOffset, bool bInterp, bool bCurve, bool bTrue, FLine3 &output) | vtHeightField3d | |
| NumDrawnTriangles() const | vtDynTerrainGeom | |
| NumMeshes() const | vtGeode | |
| PointIsAboveTerrain(const FPoint3 &p) const | vtHeightField3d | |
| RemoveAllMeshes() | vtGeode | |
| RemoveMesh(vtMesh *pMesh) | vtGeode | |
| SetCastShadow(bool b) | NodeExtension | |
| SetEarthExtents(const DRECT &ext) | vtHeightFieldGrid3d | virtual |
| SetEnabled(bool bOn) | NodeExtension | |
| SetPolygonTarget(int iPolygonCount) | vtDynTerrainGeom | virtual |
| ShadeDibFromElevation(vtBitmapBase *pBM, const FPoint3 &light_dir, float fLightFactor, float fAmbient=0.1f, float fGamma=1.0f, bool bTrue=false, bool progress_callback(int)=NULL) const | vtHeightFieldGrid3d | |
| ShadeQuick(vtBitmapBase *pBM, float light_factor, bool bTrue=false, bool progress_callback(int)=NULL) | vtHeightFieldGrid3d | |
| ShadowCastDib(vtBitmapBase *pBM, const FPoint3 &ight_dir, float fLightFactor, float fAmbient, bool progress_callback(int)=NULL) const | vtHeightFieldGrid3d | |
| WorldToGrid(const FPoint3 &pos, IPoint2 &ipos) | vtHeightFieldGrid3d |
1.8.10