Older/Historical Cards - Traditional High-end PC Graphics Card Vendors

Historical Card Capabilities

Chipset Card Max texture RAM (MB) GL MAX
TEXTURE SIZE
notes
3Dlabs Wildcat Wildcat 4110 / 4210 64 / 128 ?  
3Dlabs RPM Oxygen RPM 3D ~50 (64 on card) ?  
3Dlabs Gamma / Glint R3 Oxygen GVX1 32 (card total) 2048  
3Dlabs Permedia 3 / Glint R3 Oxygen VX1 32 (card total) ?  
HP Kayak Visualize fx10 ~110 (of 128) ?  
NVidia Quadro2 / GeForce2 many ~50
(64 on card)
2048 Works very well, see speed tests vs. stock GeForce and high-end cards
NVidia GeForce 3D Prophet, 3D
Blaster Annihilator, etc.
32
(card total)
1024/2048
depending on driver
 
SGI Cobalt (built into their Visual Workstation series) > 512 (!) 4096 (!) wow.  tested 4k*4k and it really works.  unfortunately discontinued.
S3 Savage4 / Savage2000 Viper II, Stealth III S540 up to 32
(card total)
2048 claimed "Support for up to 2K x 2K Textures."
3dfx Voodoo 2/3 various 8 per
texture engine
256 never had a full OpenGL ICD
3dfx VSA-100 Voodoo 4/5 32 per
texture engine
2048 claimed claims "Up to 64MB graphics memory per chip", but announced cards only have 32 MB/chip.
website still doesn't claim OpenGL ICD
ATI Rage 128 Pro (dual) Rage Fury MAXX 64 (32/32)
(card total)
2048 claimed dual chips, 32MB exclusive to each chip, so texture limits are probably no better than 32MB cards - did not support NT at all
ATI Rage 128 Pro Rage Fury/Magnum 32
(card total)
2048 claimed No AGP texturing on NT4.0
HP Kayak Visualize
fx6 - XW
16/16 ? was once the fastest NT-based card,
32 MB split between 2 fill engines
E&S RealImage 3000 E&S Tornado 32 2048 latest driver required for 2K textures
E&S RealImage 2100 OEM 16 1024 same as RI 1000, rejects 2k*2k
AccelGalaxy 32 1024 based on RI 2100, twice the texture RAM
E&S RealImage 1200 Lightning 1200™ 16 ?