SGI's "Visual Workstation" series with Cobalt graphics subsystem
-
had
1 GB or 2 GB maximum memory, depending on model
- the graphics subsystem, Cobalt, supported "approximately 80% of
total system memory available for textures"
- reportedly did not support Clipmapping or
Performer
-
notes from Doug Cox of Paradigm/VisKit, using it for texture
paging in a dual-CPU machine:
- "Cobalt Gfx - Very impressive, no OpenGL driver problems so
far. ~30fps making it the fastest in the group. However, there
is noticeable pausing/skipping as textures are loaded in the 2nd
thread and we're moving around in the app. We cannot seem to
explain this. We took them out of the scene (to test if it was
the glBindTexture) call, but it appears to be the act of file IO
and converting the image to a vk texture from a PNG. (and yes
the thread does appear to be running on the 2nd processor) This
makes the SGI fairly useless to demo our app on."
- it appears that SGI cancelled the product