vtlib library
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This is the complete list of members for TVTerrain, including all inherited members.
AddMesh(vtMesh *pMesh, int iMatIdx) | vtGeode | |
AddTextMesh(vtTextMesh *pMesh, int iMatIdx) | vtGeode | |
BasicInit(const vtElevationGrid *pGrid) | vtDynTerrainGeom | |
CastRayToSurface(const FPoint3 &point, const FPoint3 &dir, FPoint3 &result) const | vtHeightFieldGrid3d | virtual |
ColorDibFromElevation(vtBitmapBase *pBM, const ColorMap *cmap, int iGranularity, const RGBAi &nodata, bool progress_callback(int)=NULL) | vtHeightFieldGrid3d | |
ColorDibFromTable(vtBitmapBase *pBM, std::vector< RGBi > &table, float fMin, float fMax, const RGBAi &nodata, bool progress_callback(int)=NULL) | vtHeightFieldGrid3d | |
ContainsEarthPoint(const DPoint2 &p, bool bInclusive=false) const | vtHeightFieldGrid3d | |
ContainsWorldPoint(float x, float z) const | vtHeightFieldGrid3d | |
ConvertEarthToSurfacePoint(const DPoint2 &epos, FPoint3 &p3, int iCultureFlags=0, bool bTrue=false) const | vtHeightFieldGrid3d | |
EarthToGrid(const DPoint2 &epos, IPoint2 &ipos) | vtHeightFieldGrid3d | |
FindNumUnknown() | vtHeightFieldGrid3d | |
GetBoundSphere(FSphere &sphere, bool bGlobal=false) | NodeExtension | |
GetCastShadow() | NodeExtension | |
GetCenter(FPoint3 ¢er) const | vtHeightFieldGrid3d | |
GetDimensions(int &nColumns, int &nRows) const | vtHeightFieldGrid3d | |
GetDimensions() const | vtHeightFieldGrid3d | |
GetEarthExtents() | vtHeightFieldGrid3d | |
GetEarthExtents() const | vtHeightFieldGrid3d | |
GetEnabled() const | NodeExtension | |
GetHeightExtents(float &fMinHeight, float &fMaxHeight) const | vtHeightFieldGrid3d | |
GetInterpolatedElevation(double findex_x, double findex_y) const | vtHeightFieldGrid3d | |
GetMesh(int i) const | vtGeode | |
GetPolygonTarget() const | vtDynTerrainGeom | |
GetSpacing() const | vtHeightFieldGrid3d | |
GetTextMesh(int i) const | vtGeode | |
GetWorldSpacing() const | vtHeightFieldGrid3d | |
Init(const vtElevationGrid *pGrid, float fZScale) | TVTerrain | virtual |
Initialize(const LinearUnits units, const DRECT &earthextents, float fMinHeight, float fMaxHeight, int cols, int rows) | vtHeightFieldGrid3d | |
Initialize(const LinearUnits units, const DRECT &earthextents, float fMinHeight, float fMaxHeight) | vtHeightFieldGrid3d | |
Initialize(const DRECT &extents, float fMinHeight, float fMaxHeight) | vtHeightFieldGrid3d | |
IsVisible(const FSphere &sphere) const | vtDynGeom | |
IsVisible(const FPoint3 &point0, const FPoint3 &point1, const FPoint3 &point2, const float fTolerance=0.0f) const | vtDynGeom | |
IsVisible(const FPoint3 &point, float radius) | vtDynGeom | |
IsVisible(const FPoint3 &point) const | vtDynGeom | |
LineOfSight(const FPoint3 &point1, const FPoint3 &point2) const | vtHeightFieldGrid3d | |
m_Conversion | vtHeightFieldGrid3d | |
m_dStep | vtHeightFieldGrid3d | protected |
m_EarthExtents | vtHeightFieldGrid3d | protected |
m_fDiagonalLength | vtHeightFieldGrid3d | protected |
m_fMaxHeight | vtHeightFieldGrid3d | protected |
m_fMinHeight | vtHeightFieldGrid3d | protected |
m_fStep | vtHeightFieldGrid3d | protected |
m_iSize | vtHeightFieldGrid3d | protected |
m_pCulture | vtHeightFieldGrid3d | protected |
m_WorldExtents | vtHeightFieldGrid3d | |
NumColumns() const | vtHeightFieldGrid3d | |
NumDrawnTriangles() const | vtDynTerrainGeom | |
NumMeshes() const | vtGeode | |
NumRows() const | vtHeightFieldGrid3d | |
PointIsAboveTerrain(const FPoint3 &p) const | vtHeightFieldGrid3d | |
RemoveMesh(vtMesh *pMesh) | vtGeode | |
SetCastShadow(bool b) | NodeExtension | |
SetCulture(CultureExtension *ext) | vtHeightFieldGrid3d | |
SetEarthExtents(const DRECT &ext) | vtHeightFieldGrid3d | virtual |
SetEnabled(bool bOn) | NodeExtension | |
SetPolygonTarget(int iPolygonCount) | vtDynTerrainGeom | virtual |
ShadeDibFromElevation(vtBitmapBase *pBM, const FPoint3 &light_dir, float fLightFactor, float fAmbient=0.1f, float fGamma=1.0f, bool bTrue=false, bool progress_callback(int)=NULL) | vtHeightFieldGrid3d | |
ShadeQuick(vtBitmapBase *pBM, float light_factor, bool bTrue=false, bool progress_callback(int)=NULL) | vtHeightFieldGrid3d | |
ShadowCastDib(vtBitmapBase *pBM, const FPoint3 &ight_dir, float fLightFactor, float fAmbient, bool progress_callback(int)=NULL) | vtHeightFieldGrid3d | |
UpdateWorldExtents() | vtHeightFieldGrid3d | protected |
WorldToGrid(const FPoint3 &pos, IPoint2 &ipos) | vtHeightFieldGrid3d |