The
Style Dialog defines the visual style for an Abstract Layer. You can define
the style for a layer by pressing
Style... under Abstract Layers in the
Terrain Properties.
Each of the possible feature types can be displayed as
follows.
2D/3D Points
- Object Geometry. The point can be represented by a sphere.
For 2D points, the sphere will be draped on the terrain, at the indicated
height above the ground. The size/scale is the radius of
the sphere, in meters.
2D/3D Polylines, Polygons
- Line Geometry. 2D polylines will be draped on the terrain.
You can specify height above the ground. 3D polylines will be drawn
at their own elevation. Polygons will have their edges drawn as lines.
The 'Tessellate edges' option means that every segment of
the polyline is split into a lot of small segments, so that it can drape
more smoothly on uneven terrain.
2D/3D Points, Polygons
- Text Labels. The label will float above the terrain at
the indicated height above ground. In the case of polygons, the centroid
is used for the label's position. For 2D entities, the text is
draped on the terrain at the indicated height above ground.
You can specify font. If you are using a language that is not Western
European, be sure to choose a font that supports your character set.
For example, on Windows, ArialUni.ttf instead of the default Arial.ttf
will support nearly everything.
2D Polygons
- Texture Overlay. (Experimental) The polygons
will be rasterized to a 1024x1024 texture overlay, using the geometry color.
Texture mode can be ADD (color is added), MODULATE (color multiplies), or
DECAL (color is shows directly).
Color Fields
The color of objects, lines and labels can be either fixed or
read from a field per entity. In the case of a field, it is expected to
take the form "R G B", where R, G, and B are floating-point numbers
from 0 to 1. For example, orange would be "1 0.5 0".